Monday, April 9, 2012

Rayman Origins


Rayman Origins is a platform game developed and published by Ubisoft for PlayStation 3, Wii, Xbox 360, PlayStation Vita, Nintendo 3DS and Microsoft Windows.F The game was released on November 15, 2011 in North America, November 24, 2011 in Australia and November 25, 2011 in Europe for PlayStation 3, Xbox 360 and Wii. It was also released for PlayStation Vita as a launch title, with Microsoft Windows and Nintendo 3DS versions planned for release at a later date. The story follows Rayman, his friend Globox and two teensies as they fight Darktoons and other evil creatures that have infected the Glade of Dreams.



Gameplay






Rayman Origins co-operative gameplay
Rayman Origins is a side-scrolling platformer, the same style as the original Rayman game. Rayman Origins is playable with up to four local players who may drop in or out at any time. Players can choose to control either Rayman, Globox or two Teensies, with additional costumes available as the game progresses.
Players travel through each level, fighting enemies and rescuing imprisoned Electoons. As the game progresses, players gain new abilities such as running up walls, gliding in midair, swimming and shrinking in size to reach new areas. Certain segments also sees players riding a mosquito, where players can shoot enemies or suck them up and fire them. If a character is hit by an enemy or obstacle, he will inflate into a ballooned state until another player can bring him back into the game by slapping him, similar to New Super Mario Bros. Wii, although players can collect hearts that will protect them from one hit. However, if all players are inflated simultaneously, or if a character is hit during single play, play returns to the last checkpoint. Throughout each level, players can collect gold-coloured Lums, and when a character collects a Lum King it temporarily doubles the smaller Lums value.There are also Skull Coins placed in hidden or dangerous areas that are worth 25 Lums each should they be successfully collected.




Concept art of The Magician, the usurper of Mr Dark.
In order to progress through certain parts of the story, players need to free Electoons. The most common way to get Electoons is to free them from cages; there is one at the end of each level, with more to be found in hidden areas. More Electoons can be earned by collecting a certain amount of Lums within a level and clearing Time Trials that are unlocked after clearing a level once. Scoring high marks in either of these challenges can also earn medals and trophies. Players can also unlock special 'treasure chest' levels, in which they must chase a runaway treasure chest across a dangerous course in order to receive a ruby tooth. Completing all of the teeth grants access to the incredibly challenging Land of the Livid Dead.


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Resident evil 5



Resident Evil 5 features similar gameplay to Resident Evil 4, with context-sensitive controls and dynamic cutscenes also making a return.
The player can control either Chris Redfield or Sheva Alomar in a similar fashion to Leon S. Kennedy in Resident Evil 4,[4] with the same over-the-shoulder perspective.[5] The game's environment plays a significant role.[4] The Mercenaries minigame, featured in previous Resident Evil games, is present in Resident Evil 5.[6] At launch, the multiplayer mode in the minigame was offline only, but a launch day patch gave the game online multiplayer modes as well.[7]
Instead of zombies, the game's humanoid enemies are called "Majini", meaning evil spirit in Swahili.[8] They bear many resemblances to the Ganados of Resident Evil 4, because they speak, run, dodge and wield weapons.[4] Like in Resident Evil 4, the number of weapon variations is increased compared to the previous games in the series; there are now several varieties of the handgun, shotgun, submachine gun, assault rifle and rifle to choose from.[9] Like inventory systems in two previous Resident Evil titles Resident Evil Outbreak and Resident Evil Outbreak File #2, the player can only equip weapons and items in the midst of gameplay (the game still runs real-time as you manipulate the inventory), as opposed to the game pausing.
The game features some online elements.[10] Resident Evil 5's main story mode can be played with two players, in a co-operative online mode. The feature will allow players to enter or leave anytime during the game. Players will not always stick together, and can be separated at points during the gameplay.[6] However, if one player were to have critical health, only their partner can resuscitate them. An offline co-op mode is also in the game with the same co-op experience offered by the online co-op mode, only with two local players controlling the action in split screen or by a system link.



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